![]() There’s plenty of promise in the opening levels when the player is just getting to grips with the mechanics – but four ‘stages’ in and the cracks start to show. Some of the puzzles require the player to pass through a sequence of gates, but incorrect planning can lead to a full restart of a puzzle – creating nothing but tedium for the player as they wander through long tracts of bland black corridor. The ‘flow’ state often sought after by puzzle games, where challenge rises to match growing ability, is almost non-existent, the game not reaching much further than its original difficulty, only adding layers of busywork into the equation. The addition of more colours to transfer doesn’t make the player think of all the new possibilities opened up in the same way that a new block does in Infinifactory or new mechanic in Portal does (where they’re used in interesting new ways) but only increases the labour of getting from point A to B. Nothing prompted an ‘ooohhhh’ moment where everything ‘clicks’. Nothing made me feel challenged in a way that needs creative, abstract thinking – merely able to put 2 and 2 together. When this game gets discovered it’s gonna blow up.This tedium in the puzzles is only further reinforced in the ‘gameplay’ features of the story section – where the player wanders the art-deco nightmare that is the Penrose Hotel, living out the same day over and over again. You can alter the input rate to completely change the puzzle in a level. You can start, stop, pause, and re-run an infinite number of times. You can significantly speed up the machine for testing. You can set hotkeys for the different block types. You can select a large chunk of blocks and freely move it around (similar to MCEdit tools). If you grab the Steam version you’ll be able to share your puzzles with others via the Steam Workshop.īuilding a machine is a joy and is greatly enhanced by the well thought out controls and tools. Beyond the story mode, you can create your own custom levels and experiments. Handy built-in functions allow you to copy and paste your solutions around for extra tinkering. You can save three separate solutions for each level. The game also shows histograms which allow you to see how you stack up with other people’s creations for that particular level. You cannot die.Įach time you run a machine the game shows real time stats like cycles, footprint, and blocks used. After generating enough clones of the required item the level is complete. You are tasked by the alien overlords with constructing a machine able to take those input blocks and replicate what is shown in the holographic output display. Each level has a number of inputs which regularly dispense blocks of a particular type into the level. The objective of each level is to build a factory which can assemble a required multi-block item. Hundreds upon hundreds in the Advanced Editor.Logic - Sensors, Pushers, Blockers, Conduits, Toggles, Counters, Transceivers.Modification - Welders, Eviscerators, Stampers, Lasers, Painters.Movement - Conveyors, Rotators, Lifters.If you appreciate the function of logic gates, the beauty of efficiency, and the value of critical path Infinifactory will transport you to mechanical heaven. If you enjoy crafting complex redstone machines in Minecraft you will absolutely love this game.
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